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Reflections on the creation of the Experience System.

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Initial Release thoughts and Day 1

Since the introduction of DayZ patch 1.07, I have been thinking of what I could introduce into Vanilla Plus Plus(V++) Deathmatch that would give players something to work towards and keep players interested in playing on the server. Over the last eight months, we have heard plenty of complaints from players who do not like the way the starting equipment functions on the server, and I hear you loud and clear. Currently, the server's starting equipment system works off of RNG, and every time you s

GravityWolf

GravityWolf

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